Competition and GAIMIN's USP

The biggest single difference is our ability to access the vast amounts of data processing capacity from the 1.6+ billion strong global PC gaming community – who have the world’s most powerful personal PCs and GPUs, with high-speed internet access.

GAIMIN is a gaming company with a very powerful esports presence, and our market is PC gamers. The GAIMIN platform is a full-featured Web3 gaming platform and game launcher.

GAIMIN acquires users by offering them:

  • A superior Web3 gaming platform.

  • Access to an exciting new generation of Web3 games.

  • Web2 games with Web3 integrations, facilitated by GAIMIN's gamer developer tools.

  • True ownership of interoperable, cross-game, utility game assets.

  • Passive rewards to fund their gaming.

  • A gaming community.

  • Professional esports teams to build user loyalty and engagement.

  • The ability to "Watch and Earn" by viewing Twitch streams through the GAIMIN innovative streaming integrations.

  • And more features are being developed.

None of this can be said about any other similar project, such as RNDR. GAIMIN is unique in its ability to generate the supply of GPU/data processing power, because GAIMIN's platform is built for gamers. We could even supply data processing power “wholesale” to projects like RNDR for them to use for their customers! We have built our platform with this API connectivity in mind.

Example of the data processing potential of the 1.5 billion PC gamer community

Here is a rough calculation to give you an idea of the potential data processing capacity of the combined GPUs of the global gaming community:

  • Pixar has a huge "render farm," which is basically a supercomputer composed of 2,000 machines, and 24,000 cores. This makes it one of the 25 largest supercomputers in the world. That said, with all that computing power, it still took two years to render “Monsters University.”

If we use the following data for an average gamer's PC setup:

  • CPU processor and 8Gb DDR4 RAM

  • GPU 6Gb VRAM

  • 6GB + 8GB = 14GB Processing RAM x 1.5bn = Gigabytes of Data Storage/Processing = 21bn Gigabytes/21k Petabytes

It took Pixar 2 Years to render "Monsters University", using 2,000 machines (with 24,000 CPU/GPUs). On that basis, to render the whole film in one day, you would need 1.5m machines. 1.6bn PC gamers vs 1.5m machines per 4k rendered film = (approx) 1,000 films per day with the full 1.6bn Gamers.

Therefore, the potential in the global PC gaming community is approximately the same as storing 4.2 billion HD, DVDs, or rendering and processing 1,000 Pixar-quality animation films per day.

The global PC gaming community represents the largest supply of distributed data processing power in the world. It could be considered as the "perfect" data processing resource, because it is self-powered, self-maintained, self-upgrading, and self-propagating.

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